

The structure of the World Challenge mode is so rigid that it borders on tedious.

It's not so much that Codemasters is asking gamers to complete such trials that bothers us, but rather in the way they are presented. Progression through these trials awards you access to the next test - and there is no skipping ahead to the next task if you happen to get stuck. We're admittedly thankful for this, since getting through upwards of three laps against the vicious AI without trading paint is a big ask, even for a seasoned veteran of the series. The "no damage" test allows you to pass with plenty of damage - which left us scratching our heads. Others, under the guise of car-control, ask you to stick to an average speed, a clean racing line, choose an appropriate pit-in time and, irritatingly, complete a race with no damage. Sure, such tests are supposed to teach you skills, but honestly, how much skill is gained through simply overtaking an opponent inside of two laps? Such a silly test is a no-brainer and what we'd call "gameplay-filler".
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However, instead of testing our abilities as race-car drivers in any practical way, the skills test tedium sometimes borders on pointless and instead test our patience. Perhaps these were included because the developer thought they were "fun" and expanded the overall experience by fleshing out the mode with micro-scenarios. Clearly the inclusion of these skills-tests was for those who feel that they need some sort of reassurance that they're capable of controlling a high-powered vehicle. Starting off each of the five difficulty-based challenges is a number of licence-test-style skills tests. World Challenge is where the meat of the game lies.
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However, it would be unfair to deny that the developer hasn't made the most out of the limited PSP hardware, and released a game that generally plays very well.

V8 Supercars 3 Shootout, the PSP version of V8 Supercars 3 (and released as ToCA Race Driver 2006 in the US and Europe), is basically just that - another port.
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Well, it's hard to swallow that, so to speak, since a couple years on since the PSP's launch, we're still getting chopped-down versions of superior PS2 games. Continued abuse of our services will cause your IP address to be blocked indefinitely.THE PSP has been going through a rough-patch, particularly in light of Sony's promise that their pocket powerhouse wouldn't generally subsist on a diet of PS2 ports. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.

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